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Monday, June 13, 2016
Mental Ray and V-Ray in 3Ds Max
In 3Ds Max there are
mainly two types of lights i.e.
Mental ray is a default
setting of light in max. In this there are standard lights and
photometric lights. In Standard lights there is omni light , target
spot, target direct, free spot, free direct and sky light.
Photometric Lights there
are mainly two lights which we can use i.e. target light and free
But both lights in mental
ray plays a unique role in render settings. Each light is specify for
some purpose so that we can get the actual result.
There are many different
settings which we can shift according to our requirements.
V-Ray is that light
setting which recreate our model in a complete different look and we
can say into the actual look. It is very must when you are making a
architect model. Without this we cannot get the actual look /
material . It has his own lights/ material/render settings through
which we can easily work.
In this we have mainly
three types of lights –
Target Light – ies
V-Ray Light is that
for environment light and cove lights.
Ies Lights is used
for interiors .The Spot light in any interior is ies light.
Mr. Sun light is
used for exteriors. Sunlight effect creates from this light.